Summary
Jesús Pérez is a Senior Unity Gameplay Engineer with over 10 years of experience building polished, player-focused systems across Unity, Construct, and experimental Godot projects. He specializes in C# gameplay programming, enemy AI, UI systems, and mobile deployment, with a proven track record of shipping titles from rapid prototypes to commercial releases. Recently contributing to cloud-authoritative networking and VR integration on IRON REBELLION, he combines low-level technical rigor with an eye for design and UX. Jesús is comfortable leading small teams, driving data-driven tools (Addressables, memory management) and coordinating source control and CI in fast-moving studios. Known for clean, maintainable code and a hands-on approach, he brings genuine ownership to everything he helps create.
10 years of coding experience
8 years of employment as a software developer
Analista Programador Computacional, Computer Systems Analysis/Analyst, Analista Programador Computacional, Computer Systems Analysis/Analyst at Duoc UC
Ingeniería en informática, 3 Semesters completed., Ingeniería en informática, 3 Semesters completed. at Universidad experimental de Guayana
Spanish, English