Summary
Jett Andersen is a Senior Software Engineer with 12 years of experience focused on high-performance tools and applications at the intersection of virtual sound, graphics, and developer workflows. Currently at Spotify, he brings a background of shipping production tooling for game studios (Avalanche) and VR pipelines (InsiteVR), with deep experience in C++, Unity, Node.js, and graphics engineering. He has a history of building research-forward systems—such as a stochastic Voronoi lattice tool using an octree Poisson disk sampling algorithm—and practical profiling tooling shipped via Visual Studio. Jett combines ownership and hands-on implementation, moving between low-level algorithms and user-facing tools that speed artist and developer workflows. Based in the United States and trained at Columbia University in Computer Science, he balances technical rigor with an artist’s sensibility for sound and visual interaction. He’s active on GitHub and known for pragmatic, performance-minded engineering that improves how creators work with virtual media.
12 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Columbia University in the City of New York