Jevan Smith

Software Engineer at HypGames, Inc.

Austin, Texas, United States
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Summary

👤
Senior
🎓
Top School
Jevan Smith is a software engineer based in Austin, Texas with eight years of experience building engaging game titles and production systems. At HypGames he has contributed to hit mobile games like Ultimate Golf!, 8 Ball Smash, and NBA All-World, working across gameplay, UI/UX, and both front-end and back-end development. He combines a computer science foundation from Sonoma State with strong communication and troubleshooting skills, enabling him to move quickly from design to shipped features. Comfortable in collaborative teams or driving individual tasks, he is known for meeting deadlines and multitasking across live-service development. His background in hands-on operations roles early in his career adds practical discipline and a product-focused mindset to his engineering work. Jevan’s appetite for continuous learning helps him adapt to new tools and expand his impact across the game development stack.
code8 years of coding experience
bookAssociate of Arts - AA, Business Administration, Associate of Arts - AA, Business Administration at Las Positas College
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Sonoma State University
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Github Skills (9)

zelda8
texture3
unity3d2
emoji2
android2
ios2
render2
react1
scheduler1

Programming languages (2)

C#JavaScript

Github contributions (5)

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Contributions:40 commits, 17 PRs, 95 pushes in 1 year 8 months
zeldagame
jevan-smith/EggoBot

Sep 2018 - Dec 2019

Contributions:1 release, 19 commits, 21 pushes in 1 year 3 months
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Jevan Smith - Software Engineer at HypGames, Inc.