Jhon Adams

Senior Graphics Software Engineer at NVIDIA

Lake Oswego, Oregon, United States
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Summary

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Senior
🎓
Top School
Jhon Adams is a senior graphics software engineer with 10 years of industry experience building and optimizing graphics stacks for games and platforms, currently driving Vulkan and Wayland development on Linux at NVIDIA. He has a strong C++, DirectX, and Python background and a track record of shipping performance, stability, and accessibility improvements across AAA titles (Halo Infinite) and console ports (Nintendo Switch). Prior roles at Intel and NVIDIA involved implementing DirectX12 driver features, diagnosing driver vulnerabilities, and tuning CPU/GPU code paths for real-world game workloads. Jhon combines low-level driver expertise with hands-on platform engineering, often acting as a technical lead who breaks complex tasks into deliverable plans across stakeholders. Based in Lake Oswego, Oregon, he brings both production-facing game studio experience and deep graphics systems knowledge—a blend that helps bridge developer needs and GPU vendor constraints.
code10 years of coding experience
job15 years of employment as a software developer
bookRensselaer Polytechnic Institute
languagesEnglish
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Github Skills (32)

azerothcore10
ascii10
cpp10
csharp10
vtt10
setuptools9
source-port9
linux9
cmake9
windows9
character-sheet9
visual-studio9
swig9
ascii-art9
xterm9

Programming languages (5)

C++CMakeJavaScriptHTMLPython

Github contributions (5)

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jhon/robintracker

Apr 2016 - May 2016

Contributions:139 commits, 7 PRs, 75 pushes in 1 month
keythkatz/Robin-Autovoter

Apr 2016 - Apr 2016

Contributions:60 commits, 23 PRs, 27 pushes in 4 days
pythonpython3
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Jhon Adams - Senior Graphics Software Engineer at NVIDIA