Jhonny Göransson is an experienced software developer with 16 years of hands-on experience specializing in real-time 3D rendering, computer graphics and cross-platform engine work. He has shipped rendering and authoring tools at EON Reality, built a WebGL engine with virtual texturing and distributed rendering at Mindary/Meindbender, and contributed engine-level fixes and features to the open-source Defold game engine. Currently he’s developing a real-time product visualization platform for the web, combining R&D in graphics with pragmatic engineering at Refold AB. Language-agnostic and strong in low-level debugging, he thrives on game jams and graphics tinkering—an indicator of deep curiosity that keeps his production work technically adventurous.
16 years of coding experience
8 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Chalmers tekniska högskola / Chalmers University of Technology
Defold is a completely free to use game engine for development of desktop, mobile and web games.
Role in this project:
Backend Developer
Contributions:1078 reviews, 156 commits, 624 PRs in 3 years 7 months
Contributions summary:Jhonny primarily contributed to the Defold game engine by adding functionality and fixing bugs within the C++ and Lua codebase. Their work included adding a script function for getting world transform, fixing conditions for resizing a scratch buffer, and setting the pip version during extension installations. Additionally, the user addressed issues related to the vulkan extension, specifically focusing on duplicate symbols and rendering-related functionality. They also worked on shader includes.
Contributions:1 release, 6 PRs, 57 pushes in 2 years 3 months
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