Jiadong Chen

Senior Platform Engineer

Melbourne, Victoria, Australia
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Summary

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Rockstar
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Top School
Jiadong Chen is a Senior Platform Engineer based in Melbourne with 11 years of experience building secure, cloud-native systems and developer tools. A Microsoft MVP and MCT, he holds multiple expert-level Azure certifications and combines hands-on engineering (Terraform, Bicep, Azure DevOps/GitHub Actions) with architecture and governance—delivering solutions from Azure AD B2C identity to Web Application Firewalls and Azure Policy. He has a strong .NET/C# background and a history in game and simulation development (Unity), including GPU-driven animation instancing work showcased in his GitHub project on rendering crowds of animated characters. As a published technical author on Azure OpenAI and a frequent conference speaker, he blends practical platform delivery with community-driven knowledge sharing. Colleagues rely on him to translate complex security and integration requirements into automated, maintainable infrastructure and scalable application patterns.
code11 years of coding experience
job9 years of employment as a software developer
bookGraduate Diploma Information and Communication Technologies, Graduate Diploma Information and Communication Technologies at Ara Institute of Canterbury
bookBEng Electronic Information Science and Technology, BEng Electronic Information Science and Technology at Dalian Maritime University
languagesEnglish, Chinese
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Github Skills (6)

csharp10
dotnet-core10
unity3d10
graphics-programming9
shader8
game-development7

Programming languages (6)

PowerShellC#TypeScriptHTMLMarkdownPython

Github contributions (5)

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Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Role in this project:
userGame Developer
Contributions:28 commits, 3 PRs, 31 pushes in 5 years 5 months
Contributions summary:Jiadong primarily focused on developing and modifying the Unity project related to rendering animated characters. Their contributions involved modifying C# scripts within the `AnimMapBaker` component for animation baking and texture generation. They also made adjustments to shader code and project structure, and added support for URP and shadow rendering features.
positionjulruntimeunitycg
Contributions:10 commits, 9 pushes, 1 branch in 4 years 7 months
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Jiadong Chen - Senior Platform Engineer