Summary
Jiasheng Zhou is a C/C++ programmer with 11 years of experience who blends systems-level performance engineering with game and distributed-systems work, currently contributing to miHoYo’s C++ codebase in Shanghai. He has practical experience in Unreal Engine networking, congestion control, and array-replication fixes from an Epic Games internship, and has built blockchain-enabled mobile sharing systems and Hyperledger Fabric deployments at T‑Mobile. His background spans deep learning tooling and automation at Intel, Android/Spring backend development, and teaching object-oriented design and concurrency at Carnegie Mellon, reflecting both hands-on delivery and pedagogy. Comfortable across C/C++, Python, Java, and engine internals, he’s known for improving performance and developer workflows—automating deployments, refining assignments, and adding robust tests—while pursuing work that maximizes impact beyond the obvious.
11 years of coding experience
Master of Science - MS, Information Technology - Mobility, Master of Science - MS, Information Technology - Mobility at Carnegie Mellon University
Bachelor of Engineering - BE, Information Security, Bachelor of Engineering - BE, Information Security at Shanghai Jiao Tong University
Chinese, English