Jiayao Yu is an AR developer and XR design engineer with nine years of cross-disciplinary experience bridging multimodal interaction design, applied machine learning, and immersive prototyping. Based in Stockholm, she builds end-to-end XR prototypes—from microgesture UIs and Meta passthrough scene understanding to a Snap Spectacles surgical app that overlays brain holograms for clinicians. Her background spans data engineering and ML at Ericsson, where she led teams to predict test failures and cluster hardware using TensorFlow and CatBoost, to UX and accessibility work like a gaze-typing keyboard for Tobii Dynavox. Equally fluent in Unity/C#, Python, and data stacks (Elastic, MongoDB, PostgreSQL), she excels at turning research-driven insights into interactive demos and stakeholder-facing visualizations. A recipient of Unity’s Beyond Inclusion Scholarship, she combines strong academic training in HCI with practical prototyping chops and a knack for integrating LLMs into spatial experiences. Less obvious: she frequently ties quantitative ML evaluation to tactile interaction design, ensuring prototypes are both measurable and human-centered.
9 years of coding experience
1 year of employment as a software developer
Innovation & Entrepreneurship, Innovation & Entrepreneurship at EIT Digital Master School
Master of Science - MS, Human Computer Interaction, Master of Science - MS, Human Computer Interaction at KTH Royal Institute of Technology
Master of Science - MS, Human-Computer Interaction and Design, Master of Science - MS, Human-Computer Interaction and Design at Aalto University
Yrkeshögskolan, XR Creative Development, Yrkeshögskolan, XR Creative Development at Hyper Island
Bachelor of Science - BS, Electronic Information Engineering, Bachelor of Science - BS, Electronic Information Engineering at Communication University of China
Professional Unity XR Development, High Honours, Professional Unity XR Development, High Honours at XR Bootcamp
Contributions:1 PR, 145 pushes, 1 branch in 10 months
aaltofor-humansengineering
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