Jiayi Chong

Chief Technology Officer at dConstruct Technologies ( Vision, ML, Robotics )

Singapore
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Summary

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Senior
🎓
Top School
Jiayi Chong is a CTO and founder with 11+ years of engineering leadership who blends cinematic-grade physics simulation expertise from Pixar with cutting-edge robotics, SLAM and ML systems for real-world autonomy. He designed production physics and deformation engines used on multiple Oscar-winning films and holds SIGGRAPH publications and patents, while also single-handedly building Creature, a commercial procedural 2D mesh and deformation animation tool deployed by major game studios. At dConstruct he architects high-performance GPU and C/C++ stacks for 3D Gaussian splatting, point-cloud compression and few-shot spatial search for autonomous robots, building on prior work delivering cloud-based AI physics at DeepMotion and GovTech robotics/edge perception systems. Fluent in English and Chinese, he moves fluidly between research, patents and productization—often shipping end-to-end systems personally from low-level GPGPU renderers to cross-platform runtimes.
code11 years of coding experience
job13 years of employment as a software developer
bookHwachong Junior College(Singapore)
bookMS, Computer Science, MS, Computer Science at Stanford University
languagesEnglish, Chinese
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Github Skills (163)

unreal-engine-410
python10
quake10
wave10
creator10
haiku10
mobile-web10
deep-learning10
unreal10
game-development10
spine10
mesh10
godot10
phaser10
javascript10

Programming languages (8)

C++CHaxeCMakeMakefileJavaScriptObjective-CHTML

Github contributions (5)

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kestrelm/Creature_MonoGame

May 2015 - Jan 2019

Contributions:8 commits, 1 PR, 5 pushes in 3 years 8 months
creaturegamedevmonogameruntimesgame-development
kestrelm/Creature_LibGDX

May 2015 - Jan 2016

Contributions:14 commits, 3 PRs, 13 pushes in 8 months
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Jiayi Chong - Chief Technology Officer at dConstruct Technologies ( Vision, ML, Robotics )