Jiayi Chong

Chief Technology Officer at dConstruct Technologies ( Vision, ML, Robotics )

Singapore
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Summary

👤
Senior
🎓
Top School
Jiayi Chong is a CTO and founder with 11+ years of engineering leadership who blends cinematic-grade physics simulation expertise from Pixar with cutting-edge robotics, SLAM and ML systems for real-world autonomy. He designed production physics and deformation engines used on multiple Oscar-winning films and holds SIGGRAPH publications and patents, while also single-handedly building Creature, a commercial procedural 2D mesh and deformation animation tool deployed by major game studios. At dConstruct he architects high-performance GPU and C/C++ stacks for 3D Gaussian splatting, point-cloud compression and few-shot spatial search for autonomous robots, building on prior work delivering cloud-based AI physics at DeepMotion and GovTech robotics/edge perception systems. Fluent in English and Chinese, he moves fluidly between research, patents and productization—often shipping end-to-end systems personally from low-level GPGPU renderers to cross-platform runtimes.
code11 years of coding experience
job13 years of employment as a software developer
bookHwachong Junior College(Singapore)
bookMS, Computer Science, MS, Computer Science at Stanford University
languagesEnglish, Chinese
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Github Skills (123)

threejs10
unreal-engine-410
python10
skeletal-animation10
gmail10
mobile-web10
3d10
game-development10
spine10
sketch10
cut10
mesh10
godot10
phaser10
javascript10

Programming languages (9)

C#C++CHaxeCMakeMakefileJavaScriptObjective-C

Github contributions (5)

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kestrelm/CreatureDemos

Nov 2015 - Feb 2019

Creature Animation Demos/Samples
Contributions:32 commits, 31 pushes, 1 branch in 3 years 4 months
animation
kestrelm/Creature_UE4

May 2015 - Jul 2022

Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
Contributions:304 commits, 24 PRs, 290 pushes in 7 years 3 months
animationruntimesunreal-engine-4creaturecreature-animation
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