Jil Franco is a Technical Artist with four years of experience building polished, educational multiplayer samples at Unity Technologies and shipping art and tools for indie game studios. She specializes in bridging art and engineering—porting shaders to URP, optimizing visuals for Android, implementing LODs, and improving UI/UX across Unity’s Netcode for GameObjects samples. Comfortable collaborating with engineers, writers, and artists, she also creates documentation diagrams and streamlines sample release pipelines to make complex systems approachable for developers. Her background includes end-to-end asset pipelines for both 2D and 3D projects, from rigging and VFX to scene set-dressing and scripting. Notably, she contributed visual and usability improvements to well-known Unity multiplayer sample repos, demonstrating a rare mix of production art, tooling, and open-source collaboration.
4 years of coding experience
1 year of employment as a software developer
Bachelor's of Science, Game Art and Animation, 3.5 GPA, Bachelor's of Science, Game Art and Animation, 3.5 GPA at Champlain College
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.
Role in this project:
UI/UX Designer & Frontend Developer
Contributions:2 releases, 50 reviews, 53 commits in 6 months
Contributions summary:Jil primarily focused on UI/UX improvements within the 2D Space Shooter and ClientDriven samples. They implemented UI Toolkit for the 2D Space Shooter project, including new buttons, input fields, and in-game UI elements. Their work involved significant art passes, UI background updates, and font adjustments to enhance visual appeal and usability. Additionally, they addressed bug fixes related to UI references and camera positioning.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Role in this project:
Game Developer & UI/UX Developer
Contributions:46 reviews, 58 commits, 109 PRs in 1 year
Contributions summary:Jil primarily contributed to visual and user experience improvements within the Unity-based multiplayer game. Their work included fixing platform-specific rendering issues, porting shaders to URP, and refining the UI for the main menu, character selection, and lobby. They also optimized the game's visual fidelity on Android, implemented LODs on meshes, and adjusted visual elements for the game, like the Vandal Imp Tossed Attack.
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Jil Franco - Technical Artist at Unity Technologies