Jill Q is a 2D graphic artist and illustrator with six years of experience creating engaging visuals and merchandise for games and consumer entertainment brands, from indie titles to major collaborations with NFL/NBA and well-known franchises. She has led creative efforts—designing over 30 characters for a startup, coordinating cross-functional marketing art for mobile hits, and taking licensed merchandise from concept sketch to finished product for titles like Terraria and Mass Effect. Comfortable operating at the intersection of art and marketing, Jill has produced hundreds of polished assets for in-game use, social campaigns, and physical merchandise that reach millions of users. Based in San Jose, she pairs formal training in animation and visual storytelling with hands-on production experience at studios and conventions. Known for reliably shipping large volumes of on-brand art under tight timelines, she also brings customer-facing service experience that sharpens her sense for audience appeal. Notably, she prefers industry-relevant connections and is committed to contributing creatively within the gaming and geek-culture space without relocating.
6 years of coding experience
2 years of employment as a software developer
BFA Animation and Visual Effects, BFA Animation and Visual Effects at Academy of Art University
Intro to Visual Storytelling, Intro to Visual Storytelling at The Animation Collaborative
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