Jim E

GPU Software Engineer at UX3D GmbH

Munich, Bavaria, Germany
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Summary

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Jim E is a GPU software engineer based in Munich with 10 years of experience building high-performance graphics and embedded UI systems. Currently at UX3D he develops the Gestaltor product and contributes to glTF tooling, combining C++/Qt development with OpenGL and Vulkan expertise. His background includes embedded Qt/Poppler PDF widgets and low-level C++ work on custom hardware, showing a breadth from device firmware to desktop rendering engines. An active open-source contributor, he has optimized shaders and rendering paths for the popular iced-rs GUI library, improving gradients, solid shape rendering and vertex organization to boost visual fidelity and performance. Jim pairs solid academic grounding from TU München with practical experience extending Blender exporters and integrating Draco compression, revealing a pragmatic focus on interoperable 3D workflows.
code10 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Technical University Munich
languagesEnglish, German, Czech
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Stackoverflow

Stats
55reputation
7kreached
4answers
4questions
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Github Skills (18)

graphic10
webgpu10
rust10
windows-gui10
rendering9
render9
user-interface8
widgets8
elm7
eclipse6
glew6
pointer6
opengl6
cmake6
matrix6

Programming languages (6)

C++RustJavaScriptDartPythonClojure

Github contributions (5)

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iced-rs/iced

Sep 2023 - Oct 2023

A cross-platform GUI library for Rust, inspired by Elm
Role in this project:
userFront-end Developer
Contributions:1 PR, 1 comment in 28 days
Contributions summary:Jim primarily focused on shader and rendering optimizations within the Iced GUI library. Their commits involved modifying shader code, particularly for gradients and solid shapes, and refactoring attribute locations to improve efficiency and maintainability. They also moved and reorganized code, specifically the vertex position function, to enhance code structure. These changes suggest a focus on improving rendering performance and visual fidelity within the cross-platform GUI library.
user-interfacewidgetgui-libraryrustelm
jim-ec/constraint_solver

Oct 2020 - Nov 2022

Contributions:495 commits, 117 pushes, 19 branches in 2 years 1 month
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Jim E - GPU Software Engineer at UX3D GmbH