Summary
Jim Merrell is a software engineering manager with nine years of experience building cross-platform C++ systems and leading teams to deliver high-impact media player technology. Currently leading Customer Digital Engineering at Penske, he previously managed a 10-person team at Sling TV that executed a full-player codebase rewrite across Roku, iOS/tvOS, and Android. Equally comfortable shipping code and shaping architecture, Jim emphasizes clean design, test-driven development, and developer productivity. His background ranges from graphics and ray-tracing at a university research institute to hands-on mobile and native integrations, reflecting a deep practical fluency in C++, Objective‑C, Java, and Swift. A former Marine and Eagle Scout, he brings disciplined leadership, operational rigor, and a knack for mentoring engineers through complex technical transitions. Outside work he’s built an unreleased iOS app with a custom keyboard extension, underscoring a persistent maker mentality.
9 years of coding experience
9 years of employment as a software developer
Master's degree Game Design, Master's degree Game Design at Full Sail University