Jim Shacklock is a Senior VO Designer with nine years' experience crafting dialogue, voice systems, and vocalisation pipelines for AAA games. He combines hands-on audio engineering and QA foundations with technical dialogue design, rebuilding dialogue systems and automating pipelines with Python to boost team efficiency. Jim has progressed through roles at Creative Assembly into a senior technical lead and now applies that expertise at Criterion Games, owning complex character and crowd voice systems. He is comfortable bridging disciplines—audio, QA, localisation and engineering—to deliver polished, narrative-driven voice experiences across multiple languages. Outside project work he has freelance sound-recording experience and a formal Music and Sound Technology degree, giving him both practical and academic grounding. A detail that stands out: he pairs creative voice design with developer-focused tooling improvements, making both content and process better.
9 years of coding experience
2 years of employment as a software developer
A Levels, See Below, See Below, A Levels, See Below, See Below at Myton School Sixth Form
Bachelor's Degree, Music and Sound Technology BSc (Hons), 2:1, Bachelor's Degree, Music and Sound Technology BSc (Hons), 2:1 at University of Portsmouth
Contributions:1 release, 59 commits, 16 PRs in 4 years 5 months
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Jim Shacklock - Senior VO Designer at Criterion Games