Summary
Jim Winquist is a Senior Technical Art Director with a decade of experience building tools, pipelines, and animation systems for AAA games, currently leading Tools & Pipelines on SKATE in Seattle. He blends a strong art and animation background with production-grade Python and PyQt engineering to ship scalable toolchains that serve hundreds of artists and external partners. Jim has led technical art teams at Riot, ArenaNet, and Undead Labs, driving roadmap, hiring, and user-centered UI/UX to measurably speed content creation (including an 80% rigging time reduction at 5TH Cell). His MS in Computer Science with an AI focus from Georgia Tech complements hands-on pipeline work, enabling data-informed automation and process improvements. Comfortable moving between code, design, and people management, he’s known for turning artist needs into robust infrastructure and pragmatic tooling. An uncommon strength is his cross-disciplinary origin in animation and sound, which gives him a rare systems-level empathy for creative workflows.
10 years of coding experience
7 years of employment as a software developer
BA Animation, BA Animation at Academy of Art University
M.S. Computer Science Artificial Intelligence, M.S. Computer Science Artificial Intelligence at Georgia Institute of Technology
French, English