Jimb Esser

Game Developer at Dashing Strike

Palo Alto, California, United States
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Summary

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Rockstar
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Jimb Esser is a seasoned game developer with 15 years of experience building and shipping graphics-rich online games and scalable distributed systems from startup to enterprise. He co-founded and architected a browser-based, WebGL 3D virtual world (Cloud Party) that was later acquired by Yahoo, where he then served as a Principal Software Engineer. At Cryptic Studios he led graphics engineering, porting engines to consoles and owning shader, memory, and asset pipelines for MMO titles. Today he continues to blend low-level hardware knowledge and game design at Dashing Strike while contributing to SDL joystick/gamepad drivers—fixing tricky device-compatibility and compiler issues in a widely used cross-platform library. Comfortable across engines, platforms, and cloud services, he brings a rare combination of systems-level debugging, graphics expertise, and product-driven engineering. Based in Campbell, CA, he often operates at the intersection of hardware integration and player-facing gameplay systems.
code15 years of coding experience
job14 years of employment as a software developer
bookUniversity of Minnesota Twin Cities
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Stackoverflow

Stats
11reputation
0reached
2answers
0questions
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Github Skills (17)

game-controller10
multiplatform10
controller10
sdl10
cross-platform10
c1110
c1710
game-development10
apidoc8
hidapi8
api8
windows7
macos6
error-handling6
nodejs6

Programming languages (18)

C#JavaC++CRustMakefileGoHTML

Github contributions (5)

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spurious/SDL-mirror

Mar 2019 - Mar 2020

DEPRECATED: Official development moved to GitHub
Role in this project:
userSoftware Engineer (Focus on Driver/Hardware Interaction)
Contributions:6 commits in 1 year
Contributions summary:Jimb primarily contributed to bug fixes and improvements within the SDL2 library, specifically focusing on joystick and game controller implementations. Their work involved resolving issues related to DirectInput error codes, incorrect trigger polling, and compiler warnings. They also addressed compatibility issues by blacklisting problematic hardware devices and fixing potential compile errors. Their contributions demonstrate an understanding of hardware interaction and cross-platform compatibility.
sdl1windowssdlsdl2playfab
SDL-mirror/SDL

Mar 2019 - Mar 2020

Automated mirror of https://hg.libsdl.org/SDL/
Role in this project:
userBack-end Developer
Contributions:6 commits in 1 year
Contributions summary:Jimb primarily focused on bug fixes and improvements related to SDL's joystick and gamepad implementations. Their contributions addressed issues like incorrect trigger value reporting, compiler warnings, and device blacklisting. They also fixed compile errors and other issues across various joystick driver files. The user's work shows a deep understanding of the SDL library's internal workings and device driver integrations.
sdl
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