Summary
Jimi Stine is a gameplay engineer and sound designer with nine years of experience crafting interactive experiences across Unity and Unreal for games, immersive music, and academic projects. Currently at USC, he develops gameplay and UI systems in UE5 while co-developing a live-service classroom simulation that helps students onboard into ongoing projects. Previously he shipped SFX for Apex Legends seasons 22–25 at Respawn, recording foley, implementing audio with custom middleware, and optimizing map audio for performance. His background spans teaching and producing—lecturing on programming, leading VR and WebGL museum reconstructions, and managing early-stage product teams—giving him a rare blend of technical, educational, and production chops. Comfortable with C++, Blueprints, Wwise, and Unity’s URP, he excels at turning subtle audio and lighting research into performant, shareable experiences. He’s based in New York and combines studio-grade audio craft with gameplay engineering to make interactive work that’s both playful and pedagogically useful.
9 years of coding experience
4 years of employment as a software developer
Master of Fine Arts - MFA Interactive Media and Game Design, Master of Fine Arts - MFA Interactive Media and Game Design at University of Southern California
Bachelor of Arts - BA Narrative and Game Design, Bachelor of Arts - BA Narrative and Game Design at NYU Gallatin
Spanish, French