Jimi Stine

Gameplay Engineer at University of Southern California

New York, New York, United States
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Summary

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Senior
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Jimi Stine is a gameplay engineer and sound designer with nine years of experience crafting interactive experiences across Unity and Unreal for games, immersive music, and academic projects. Currently at USC, he develops gameplay and UI systems in UE5 while co-developing a live-service classroom simulation that helps students onboard into ongoing projects. Previously he shipped SFX for Apex Legends seasons 22–25 at Respawn, recording foley, implementing audio with custom middleware, and optimizing map audio for performance. His background spans teaching and producing—lecturing on programming, leading VR and WebGL museum reconstructions, and managing early-stage product teams—giving him a rare blend of technical, educational, and production chops. Comfortable with C++, Blueprints, Wwise, and Unity’s URP, he excels at turning subtle audio and lighting research into performant, shareable experiences. He’s based in New York and combines studio-grade audio craft with gameplay engineering to make interactive work that’s both playful and pedagogically useful.
code9 years of coding experience
job4 years of employment as a software developer
bookMaster of Fine Arts - MFA Interactive Media and Game Design, Master of Fine Arts - MFA Interactive Media and Game Design at University of Southern California
bookBachelor of Arts - BA Narrative and Game Design, Bachelor of Arts - BA Narrative and Game Design at NYU Gallatin
languagesSpanish, French
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Stackoverflow

Stats
1reputation
0reached
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Programming languages (1)

C#

Github contributions (5)

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jimistine/Zapper

Jan 2018 - May 2018

Contributions:79 PRs, 151 pushes, 4 branches in 4 months
linux
molldoll354/MochiMen

Apr 2017 - May 2017

Contributions:38 PRs, 61 pushes, 3 branches in 26 days
japanese
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