Jimmy Cushnie is a game developer with eight years of hands-on experience building and optimizing Unity projects from Hamilton, Ontario. He currently develops games at Mouse Hat Games and recently contributed to Team Curiosity, bringing practical expertise in performance tuning, refactoring, and camera/visual effects. An active open-source contributor, Jimmy has improved the popular cakeslice/Outline-Effect for Unity by merging branches, fixing bugs, and streamlining project structure to boost performance. He combines a pragmatic full-stack mindset with a focus on polish and tooling, making gameplay systems both efficient and visually crisp. Colleagues rely on him to translate complex visual requirements into maintainable, performant code.
Contributions:33 commits, 2 PRs, 1 push in 8 months
Contributions summary:Jimmy contributed to the Unity-based outline effect, primarily by integrating and modifying existing code. They focused on improvements to the code, including merging branches and refactoring components for the outline effect and related camera configurations. Furthermore, the user implemented enhancements to the code by addressing bugs and project structure, including performance optimizations.
A bunch of code I like to have on hand while working in Unity
Contributions:1 release, 251 commits, 4 PRs in 3 years 3 months
csharp-scriptdeterministicunityunity2dhand
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