Summary
Jimmy Koene is a Senior C++ engineer with 12 years of industry experience and a 9+ year track record of shipping gameplay systems across PC, console, and mobile platforms. He specializes in translating design and product requirements into robust, maintainable systems, with deep experience in Unreal Engine, proprietary C++ engines and practical exposure to Unity, Python, C#, and Java. Jimmy has contributed to both AAA and mobile titles, owning gameplay systems, performance optimizations, cross-platform ports (including PC-to-mobile Unreal ports), and developer tooling such as build and CI workflows. He’s experienced in multi-studio collaborations and technical due diligence, and has improved team processes while participating in hiring and technical evaluations. Based in Malmö and open to Øresund-region or remote roles, he also authored a published book on Minecraft mod development, reflecting a long-standing commitment to developer education and tooling.
12 years of coding experience
7 years of employment as a software developer
VWO, N&T, VWO, N&T at Dalton Den Haag
International Game Architecture and Design: Programming, Computer Games and Programming Skills, International Game Architecture and Design: Programming, Computer Games and Programming Skills at Breda University of Applied Sciences
English, Dutch, Swedish