Jimmy Poirier is a game developer and technical artist based in Montreal with nine years of engineering experience and over two years focused specifically on game development and 3D modeling. He currently works in VR Unity development at Somnium Space, combining roles as a technical artist, 3D artist, and programmer to optimize visuals, performance, and player experience. His background in electrical and electronics engineering (ÉTS) and early roles in R&D and software testing give him a strong systems-oriented approach to real-time graphics and tooling. As an independent 3D artist he bridges freelance production discipline with studio-grade development practices. Jimmy’s work emphasizes pragmatic performance tuning for immersive VR while maintaining artistic fidelity, a skill set shaped by both academic engineering training and hands-on production. He is notable for translating low-level engineering rigor into creative pipeline improvements that smooth the path from asset creation to runtime.
9 years of coding experience
Baccalauréat, Technologies du génie électrique, 3.10 / 4.3, Baccalauréat, Technologies du génie électrique, 3.10 / 4.3 at École de technologie supérieure
DEC, Technologie de l’électronique industrielle, DEC, Technologie de l’électronique industrielle at Cégep de Sorel-Tracy
Cours à la maitrise, Electrical and Electronics Engineering, Cours à la maitrise, Electrical and Electronics Engineering at École de technologie supérieure (ÉTS)
Contributions:1 release, 4 commits, 3 pushes in 2 months
reactvisualizerplayablegraphsgraph-drawing
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Jimmy Poirier - Développeur Jeux Vidéo at Indépendant