Jin-bey Yu is a Senior Software Engineer with 14 years of hands-on experience in graphics, GPU programming, and game/mobile development, currently contributing at NVIDIA from Taipei. He blends low-level C++/C# and shader expertise (GLSL/HLSL) with Unity/Unreal and computer vision, having built production features from GPU cloth simulation to AR navigation on Android Automotive OS. A founder-turned-engineering lead, he has shipped indie mobile hits, led cross-platform engine work for consoles, and developed face-tracking, face-swap, and virtual-try-on pipelines integrating 3D mesh reconstruction and eye-tracking prototypes. He’s also an active open-source contributor to the widely used cocos2d-x engine, resolving Lua GC issues and cross-platform rendering bugs—evidence of his depth in both engine internals and application-level systems.
15 years of coding experience
12 years of employment as a software developer
Master’s Degree, Computer Science, Master’s Degree, Computer Science at National Chiao Tung University
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Full-stack Developer
Contributions:20 commits in 8 months
Contributions summary:Jin-bey primarily contributed to the Lua scripting aspects of the Cocos2d-x game engine. They fixed memory leaks, particularly in relation to Lua garbage collection, and addressed various issues within the Lua scripting environment. Furthermore, the user made adjustments to the win32 build configuration for retina display support, including modifications to texture handling and content scaling, indicating work on cross-platform UI/rendering features. Finally, the user also merged code from different branches and resolved code conflicts.
Contributions:50 commits, 1 push in 1 year 6 months
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