Summary
Jin Kim is a Senior Graphics Programmer based in Seoul with nine years of experience building high-performance rendering systems for VR, AAA consoles, and mobile platforms. He has shipped performance-critical features—distributed rendering that achieved 6x speedups, custom volumetric fog and tessellation integrations into Unreal Engine, and Vulkan-based Android external texture support—across production engines and platforms. His background spans Bluehole research and technical art, Confetti’s cross-platform engine work (including shader translation tooling and HDR/Dolby Vision demos), and a Penn M.S.E. in Computer Graphics and Game Technology, reflecting both research rigor and practical delivery. Jin is adept at bridging art and engineering, having authored engine tools, global shader systems, and novel VR interactions that combine pre-rendered video with real-time objects. An under-the-radar strength is his experience porting AAA titles to unusual runtimes (Stadia/Proton-like frameworks) and contributing Vulkan validation enhancements to the Oculus mobile stack.
9 years of coding experience
7 years of employment as a software developer
Bachelor of Science (B.S.), ComputerScience, Total GPA : 3.3/4.0, Major GPA : 3.7/4.0, Bachelor of Science (B.S.), ComputerScience, Total GPA : 3.3/4.0, Major GPA : 3.7/4.0 at 연세대학교
Master of Science & Engineering (M.S.E.), Computer Graphics and Game Technology, 3.77 / 4.0, Master of Science & Engineering (M.S.E.), Computer Graphics and Game Technology, 3.77 / 4.0 at University of Pennsylvania
Korean, English