Summary
Jing Tan is an Associate Lead Technical Artist with 11 years in games, blending a First Class Computing degree with a foundation in traditional art to solve creative technical challenges across shaders, VFX, UI and tools. She leads R&D and pipeline improvements at Tripledot Studios, mentors technical artists, and has driven visual and performance gains on high-profile titles enjoyed by millions. Jing is pragmatic about tooling, fluent in Unity, Unreal, Houdini and shader languages, and has delivered cross-platform solutions that cut memory and runtime costs (eg. an MSDF UI pipeline reducing memory by over 80%). Beyond production she volunteers as a Women in Games Ambassador and mentors emerging talent, reflecting a commitment to inclusive culture and training that informs her hiring and team-building work.
11 years of coding experience
5 years of employment as a software developer
Foundation degree, Foundation Diploma in Art and Design, Distinction, Foundation degree, Foundation Diploma in Art and Design, Distinction at Rotherham College of Arts and Technology
High School, A-Levels, High School, A-Levels at Silverdale School
Bachelor's Degree, BSc Creative Computing with Industrial Placement Year, First Class Honours (1:1 Distinction), Bachelor's Degree, BSc Creative Computing with Industrial Placement Year, First Class Honours (1:1 Distinction) at Goldsmiths, University of London
English, Chinese, Japanese