Jing Yang

Ph.D. Research Internship at NVIDIA

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Jing Yang is a computer graphics researcher and Ph.D. candidate with eight years of experience focused on human-body reconstruction, tracking, rigging, and neural rendering. She has held research internships at NVIDIA, Dolby, and TikTok and contributed to USC ICT projects spanning relightable volumetric capture, polarized reflectance fields, and generative material authoring. Her work blends computer vision, image processing, and physically-based neural rendering to enable practical pipelines—e.g., building 3DMM-aligned datasets for neural rendering from single images. As author of Paper Copilot, she also demonstrates a strong interest in making research tools broadly accessible, reaching a global user base. Based in Los Angeles, she combines rigorous academic training with hands-on system-building across industry and academia. A not-obvious strength is her experience delivering end-to-end pipelines that move textured 3D capture data from raw sensor inputs to production-ready neural renderers.
code8 years of coding experience
job4 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at University of Southern California
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Guangdong University of Foreign Studies
bookYonsei University
languagesEnglish, Chinese, Japanese, Korean
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Github Skills (92)

python10
ply10
cgal10
boolean10
deep-learning10
visual-studio10
gpu10
computational-geometry10
cpp10
gpu-acceleration10
mesh-processing10
polygons10
mesh10
polygon10
acceleration10

Programming languages (9)

TypeScriptDockerfileC++JavaScriptPHPHTMLJupyter NotebookMATLAB

Github contributions (5)

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jingyangcarl/CSCI571

Jan 2020 - May 2020

Contributions:186 commits in 3 months
Contributions:18 commits in 1 month
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Jing Yang - Ph.D. Research Internship at NVIDIA