Jinho Jang is a Principal Character Artist with 7+ years of experience crafting high-fidelity characters and hard-surface assets for AAA games and cinematic studios, currently leading character art at KRAFTON from Hangzhou. He has a strong track record at top studios including Respawn, NetEase, and Blur Studio, where he developed pipelines, style guides, and production techniques that scale small teams to deliver AAA-quality work. As former Art Director and lead of a Game AI Lab, he blends creative leadership with AI-driven tooling to boost productivity and streamline outsourcing workflows. His background spans both character and hard-surface disciplines—ranging from creatures and droids to weapons and environments—enabling cross-disciplinary problem solving. He also contributes to machine learning tooling on GitHub, adding Double DQN implementations to an open-source reinforcement learning tutorial, reflecting an unusual intersection of real-time art and research in AI. Colleagues rely on him for art direction, documentation, and mentoring that raise overall studio output and quality.
7 years of coding experience
Bachelor's degree, Design and Visual Communications, General, Bachelor's degree, Design and Visual Communications, General at Pusan National University
Contributions:167 commits, 6 PRs, 143 pushes in 2 years 4 months
Contributions summary:Jinho's commits primarily involve the addition of Double DQN functionality within the EasyRL repository. This indicates a focus on implementing and potentially testing the Double Deep Q-Network algorithm, which is a machine-learning technique. The changes include the creation of files with code related to the Double DQN implementation, which would indicate a focus on reinforcing learning.
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