Summary
Joan Siebenaler is an Android developer and seasoned graphics engineer with 11 years of experience building high-performance rendering and image-processing systems using C/C++, Java, OpenGL, CUDA, OpenCL and GLSL. His career spans medical imaging, VFX and CAD tooling—delivering real-time CT visualization, GPU-accelerated volume rendering and studio-grade rendering tools for feature films. Based in Boulder, Colorado, he blends low-level embedded and multiprocessor experience from IBM with modern mobile app skills from a mobile dev certificate at UC Irvine. Joan is notable for moving complex, large-data rendering pipelines onto GPUs and for shipping cross-platform OpenGL solutions tuned to varied hardware. He brings a pragmatic mix of scientific rigor and artist-facing product sensibility, comfortable with both algorithmic optimization and production-grade user tools.
10 years of coding experience
20 years of employment as a software developer
BS, Electrical Engineering, BS, Electrical Engineering at Georgia Institute of Technology
Mobile Application Development Certificate, Android and iOS application development, 3.86, Mobile Application Development Certificate, Android and iOS application development, 3.86 at University of California, Irvine