João Alves is a game developer based in São Paulo with a decade of experience building web and native games using Godot. He blends game engineering with web and UI skills, frequently integrating JavaScript, Python and AWS for playable educational experiences. At Alicerce Educação he helped create AliQuest, a gamified web game aimed at low-income elementary students, demonstrating a focus on accessible, impact-driven design. Currently at IGS he ships cross-platform titles for web and native using Godot, maintaining a pragmatic full-stack approach to game deployment. His background in audiovisual production and early engineering studies gives him a strong sense for both interactive storytelling and system-level problem solving. Fluent in multicultural contexts as an Italian-Brazilian, he brings a creative, user-centered perspective to technically robust game projects.
10 years of coding experience
2 years of employment as a software developer
bachelor's degree (incomplete), Audiovisual, bachelor's degree (incomplete), Audiovisual at School of Communication and Arts (ECA - USP)
bachelor's degree (incomplete), Electric Engineering, bachelor's degree (incomplete), Electric Engineering at São Carlos School of Engineering (EESC - USP)
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