João Antunes is a Senior Gameplay Developer with 10 years of experience building gameplay systems and shared architecture for live and AAA games from prototype to release. He has held senior roles at studios including Massive Entertainment (Ubisoft), Miniclip and Super Evil Megacorp, and currently works with Studio Ellipsis and FunPlus, bringing both technical depth and production leadership. His strengths span Unity-based development, UI and base-system architecture, plus gameplay programming for multiplayer and live-service titles. João also contributes to open-source tooling—improving stability and SQL/schema handling in the widely used sequelize-auto project—showing a knack for backend robustness beyond game code. Based in Portugal (CET), he pairs formal training in informatics and game project management with hands-on delivery across diverse studio environments. Colleagues know him for pragmatic problem-solving and for bridging technical implementation with product-focused decisions.
10 years of coding experience
8 years of employment as a software developer
Master’s Degree Informatic Engineering - Multimedia, Master’s Degree Informatic Engineering - Multimedia at Iscte - Instituto Universitário de Lisboa
Digital Project Game Management, Digital Project Game Management at The Game Assembly
Master’s Degree Informatic Engineering - Multimedia, Master’s Degree Informatic Engineering - Multimedia at WIT Academy
Videogame Design Course Game Design and Production , Videogame Design Course Game Design and Production at World Academy Portugal
Bachelor's degree Informatic Engineering, Bachelor's degree Informatic Engineering at Instituto Superior Técnico
Contributions:6 commits, 1 PR, 9 comments in 9 months
Contributions summary:João primarily focused on improving the stability and functionality of the code generation process within the project. They addressed whitespace issues, made assorted stability changes in unit tests and corrected code to handle schema, triggers and foreign keys more robustly. Additionally, they applied some fixes regarding the generation of SQL queries.
Contributions:7 pushes, 1 branch in 6 years 6 months
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João Antunes - Senior Gameplay Developer at Studio Ellipsis