Summary
João De Lima is a Senior Game UI Developer with nine years blending illustration, motion design and front-end engineering to ship polished user interfaces for major EA titles, including Madden and Fifa Online 4. Based in Minas Gerais, Brazil, he pairs traditional art skills—character design, digital painting and anatomy—with interaction design and ActionScript/JavaScript development to bridge creative and technical teams. His work spans concept art, vector illustration and character animation through to high-fidelity HTML5/Svelte prototypes and production UI implementation. As an Adobe Community Professional he actively advises users and feeds product feedback, reflecting a user-centered approach to tooling and workflows. He’s comfortable working across studios and contractors, delivering across mobile, web and console projects while keeping motion and microinteraction quality front and center. An often-overlooked strength is his sustained practice of both standalone illustration and code-driven UI, enabling tighter collaboration between artists and engineers.
9 years of coding experience
5 years of employment as a software developer
Graphic Designer, usability, color theory, form, composition, drawing, anatomy, architecture, typography, Graphic Designer, usability, color theory, form, composition, drawing, anatomy, architecture, typography at Minas Gerais State University
ActionScript 3.0, ActionScript 3.0 at IPEC
Technology in Digital Games, game design, art, computer graphics, Technology in Digital Games, game design, art, computer graphics at FUMEC University
Comprehensive Study of Final Cut PRO 7, video editing, Comprehensive Study of Final Cut PRO 7, video editing at IDS Technology - Apple Authorized Training Center
Portuguese, English