João De Paula E Silva is a software engineer with a decade of experience specializing in computer graphics, GPU tooling, and game-engine technologies. Trained at École Polytechnique and ENSIIE with an MSc in Computer Graphics, he blends strong theoretical math and vision foundations with practical systems work—from compressing ultramassive 3D assets to porting ray-tracing solutions for console hardware. Currently at Apple, he focuses on GPU debugging and profiling tools, bringing low-level graphics insight that accelerates developer workflows. Past internships at startups and game studios show he thrives at the intersection of research and product engineering, and his retroconsoles and gamedev hobbyist interests often inform creative technical solutions.
10 years of coding experience
Bachelor of Engineering - BE, Engenharia de Computação, transferred in 2018 to École Polytechnique, Bachelor of Engineering - BE, Engenharia de Computação, transferred in 2018 to École Polytechnique at Instituto Militar de Engenharia
Engineer's degree, Matemática e Ciência da Computação, following classes in the specialzation course image-vision-learning, Engineer's degree, Matemática e Ciência da Computação, following classes in the specialzation course image-vision-learning at École Polytechnique
Master of Science - MS, JIN (Video games, interactive and digital collaborations), in partnership with Télécom SudParis, Master of Science - MS, JIN (Video games, interactive and digital collaborations), in partnership with Télécom SudParis at ENSIIE
An attempt to create a Game Boy Advance game using Modern C++
Contributions:3 reviews, 353 commits, 144 pushes in 3 years
game-boycpptilesetgame-boy-advancemodern-c
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João De Paula E Silva - Engenheiro De Software at Apple