João Baptista de Paula e Silva

Austin, Texas, United States
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Summary

👤
Senior
João De Paula E Silva is a software engineer with a decade of experience specializing in computer graphics, GPU tooling, and game-engine technologies. Trained at École Polytechnique and ENSIIE with an MSc in Computer Graphics, he blends strong theoretical math and vision foundations with practical systems work—from compressing ultramassive 3D assets to porting ray-tracing solutions for console hardware. Currently at Apple, he focuses on GPU debugging and profiling tools, bringing low-level graphics insight that accelerates developer workflows. Past internships at startups and game studios show he thrives at the intersection of research and product engineering, and his retroconsoles and gamedev hobbyist interests often inform creative technical solutions.
code10 years of coding experience
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Stackoverflow

Stats
195reputation
3kreached
5answers
6questions
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Github Skills (88)

svg10
gameboy10
3d10
qt10
rendering10
dotnet10
vector-graphics10
sfml10
audio10
sdk10
monogame10
tilesets10
opengl10
fltk10
qbs10

Programming languages (11)

C#C++CLinker ScriptShaderLabHTMLSwiftAGS Script

Github contributions (5)

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JoaoBaptMG/gba-modern

Aug 2019 - Aug 2022

An attempt to create a Game Boy Advance game using Modern C++
Contributions:3 reviews, 353 commits, 144 pushes in 3 years
cppgameboy-advance
Contributions:29 commits, 19 pushes, 1 branch in 1 year 6 months
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