João Silva

Senior 3D Software Engineer at DGG - The 3D Pipeline Company

Darmstadt, Hesse, Germany
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Summary

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Senior
🎓
Top School
João Silva is a Senior 3D Software Engineer with a decade of experience blending academic rigour (MSc from UNICAMP) and production-focused pipeline engineering across offline and real-time rendering. Based in Darmstadt on a German Blue Card, he’s one of the core developers behind RapidPBR and has led conversions of V-Ray/3ds Max materials to glTF and other real-time formats at scale. His toolset spans C++, Python/MaxScript automation, MaterialX, OpenUSD, CUDA/OptiX and WebGL, and he has built asset configurators and rendering pipelines for large retailers using FTrack and Chaos Cloud. Beyond shipping plugins and pipeline automation, he has a research background in ray tracing, global illumination and image analysis, giving him a strong foundation in both graphics theory and practical production constraints. Colleagues describe him as a pragmatic engineer who connects low-level graphics work with scalable DCC workflows.
code10 years of coding experience
job8 years of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at Universidade Estadual de Campinas
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Github Skills (25)

3d-graphics10
tracer10
physically-based-rendering10
materialx10
exchange10
computer-graphics10
electron9
path-tracing9
typescript9
raytracing9
optix9
material-design8
editor8
visual-studio8
vscode8

Programming languages (2)

TypeScriptC++

Github contributions (5)

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joaovbs96/OptiX-Path-Tracer

Nov 2018 - Jun 2019

OptiX Path Tracer
Contributions:12 releases, 151 commits, 1 PR in 6 months
path-tracerpathtracingtraceroptixpath-tracing
joaovbs96/Path-Tracer

Aug 2018 - Dec 2019

Contributions:1 release, 39 commits, 26 pushes in 1 year 4 months
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