Summary
Joaquim Renard is a Senior UI Engineer based in Ireland with eight years of experience building game UIs and client-side systems for studios like Hangar 13 and WarDucks. He combines hands-on Unity/C# development with expertise in UI frameworks (Noesis/WPF XAML) to design performant, scalable interfaces for live and unreleased titles. His background spans full-stack game features, server tooling, and technical art experimentation, including interests in procedural systems and machine learning applied to games. Earlier roles at PayPal and indie projects sharpened his troubleshooting, integration, and developer-support skills across web and native stacks. Joaquim maintains a public portfolio and experimental game work, signaling a blend of production rigor and creative R&D. He’s known for turning UI architecture into a team-wide capability through tooling, training, and pragmatic engineering.
8 years of coding experience
10 years of employment as a software developer
Epitech
International Business and Management & Bachelor in Computing Science, International Business and Management & Bachelor in Computing Science at Griffith College Dublin
French, English