Summary
Joaquin Telleria is a game programmer with 8 years of multidisciplinary experience designing and implementing gameplay systems across Unity and Unreal using C#, C++, C and .NET. He has led small teams to ship playable prototypes under tight deadlines, building robust systems like input buffering, generic object poolers, scriptable-object-driven architectures, and complex AI controllers that improve player responsiveness. Trained in industrial and product design and a Vancouver Film School graduate in Game Development, he blends mechanical design thinking with software engineering to create thoughtful, playable features and tutorials. Joaquin is comfortable pivoting under pressure and thrives in collaborative environments with artists, designers and audio developers, often spotting subtle bugs that would impact user experience. Currently at Softcoat Studios working on a gameplay-focused title, he also maintains a Github interest in R-related issue work, reflecting a curiosity beyond core game tech.
8 years of coding experience
12 years of employment as a software developer
Industrial Design, Industrial and Product Design, Industrial Design, Industrial and Product Design at Tecnológico de Monterrey
Higher Vocational Study Diploma, Game Development and Design, Higher Vocational Study Diploma, Game Development and Design at Vancouver Film School
Spanish, English, German