Jochen Jankowai

Software Engineer 2 at Electronic Arts (EA)

Norrköping, Östergötland County, Sweden
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Summary

👤
Senior
🎓
Top School
Jochen Jankowai is a PhD-trained software engineer with 11 years of experience specializing in scientific visualization, modern C++ and GPU programming. Currently a Software Engineer II at Electronic Arts, he brings research-honed expertise from Linköping University where he developed visualization toolkits (Inviwo, VTK, ParaView) and taught courses in visualization and computational modelling. His open-source contributions to the prominent Inviwo project include OpenGL/GLSL enhancements—depth-stencil handling, raycaster improvements and post-processing image processors—demonstrating an ability to bridge low-level graphics plumbing with higher-level visualization features. Comfortable moving between research and production contexts, he has a track record of turning advanced tensor- and multivariate-visualization ideas into robust, reusable code. Based in Norrköping, Sweden, he pairs deep technical rigor with practical product delivery at scale.
code11 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science (B.Sc.) Medieninformatik, Bachelor of Science (B.Sc.) Medieninformatik at Hochschule Osnabrück
bookDoctor of Philosophy - PhD Visualization and Media Technology, Doctor of Philosophy - PhD Visualization and Media Technology at Linköping University
bookERASMUS, ERASMUS at University of Limerick
languagesGerman, English, Swedish
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Github Skills (8)

glsl10
opengl10
shader9
image-processing9
cprogramming-language9
scientific-visualization9
c-language9
opencl8

Programming languages (3)

C++CJavaScript

Github contributions (5)

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inviwo/inviwo

Aug 2016 - Mar 2022

Inviwo - Interactive Visualization Workshop
Role in this project:
userBack-end Developer
Contributions:10 reviews, 216 commits, 70 PRs in 5 years 8 months
Contributions summary:Jochen primarily contributed to the OpenGL modules, specifically enhancing the FrameBufferObject class by adding functionality to handle depth-stencil attachments and improving the integration of the rendering pipeline. Further contributions include bug fixes in the TemplateSampler and TransferfunctionPropertyWidget and additional support for the "voxel-value" in the raycaster. The user also implemented post-processing features, including image manipulation processors (Brightness, Contrast, Hue, Saturation, Luminance).
visualizationinteractive-visualizationvolume-visualizationworkshopopengl
Contributions:59 pushes, 1 branch, 4 issues in 1 year 10 months
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