Jochen Jankowai is a PhD-trained software engineer with 11 years of experience specializing in scientific visualization, modern C++ and GPU programming. Currently a Software Engineer II at Electronic Arts, he brings research-honed expertise from Linköping University where he developed visualization toolkits (Inviwo, VTK, ParaView) and taught courses in visualization and computational modelling. His open-source contributions to the prominent Inviwo project include OpenGL/GLSL enhancements—depth-stencil handling, raycaster improvements and post-processing image processors—demonstrating an ability to bridge low-level graphics plumbing with higher-level visualization features. Comfortable moving between research and production contexts, he has a track record of turning advanced tensor- and multivariate-visualization ideas into robust, reusable code. Based in Norrköping, Sweden, he pairs deep technical rigor with practical product delivery at scale.
11 years of coding experience
2 years of employment as a software developer
Bachelor of Science (B.Sc.) Medieninformatik, Bachelor of Science (B.Sc.) Medieninformatik at Hochschule Osnabrück
Doctor of Philosophy - PhD Visualization and Media Technology, Doctor of Philosophy - PhD Visualization and Media Technology at Linköping University
Contributions:10 reviews, 216 commits, 70 PRs in 5 years 8 months
Contributions summary:Jochen primarily contributed to the OpenGL modules, specifically enhancing the FrameBufferObject class by adding functionality to handle depth-stencil attachments and improving the integration of the rendering pipeline. Further contributions include bug fixes in the TemplateSampler and TransferfunctionPropertyWidget and additional support for the "voxel-value" in the raycaster. The user also implemented post-processing features, including image manipulation processors (Brightness, Contrast, Hue, Saturation, Luminance).
Contributions:59 pushes, 1 branch, 4 issues in 1 year 10 months
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