Jochum Van Der Ploeg is a software engineer from the Netherlands with a decade of experience building developer tools, mobile games, and CLI utilities, and a strong passion for open source. He has contributed to high-profile projects like the Flutter-based Flame engine and Mason template tooling, shipping fixes and features across Dart, Flutter, and web platforms. At Very Good Ventures and now Blue Fire and FlutterFlow, he focused on improving developer experience, test reliability, and cross-platform input/graphics behavior. Comfortable across full-stack and mobile domains, he’s implemented everything from touch controls for a Google I/O pinball game to progress APIs and template generators. Beyond code, he’s an active maintainer mindset—balancing feature work with robust test and documentation improvements—and he openly shares his work at wolfenra.in. Colleagues know him as a pragmatic engineer who brings game-dev curiosity and CLI/tooling rigor to everyday engineering challenges.
10 years of coding experience
10 years of employment as a software developer
MBO-4 Computer software and media applications, MBO-4 Computer software and media applications at Friesland College
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Windesheim
A Very Good Command-Line Interface for Dart created by Very Good Ventures 🦄
Role in this project:
Full-stack Developer
Contributions:3 releases, 252 reviews, 11 commits in 8 months
Contributions summary:Jochum primarily focused on improving the test suite and ensuring the project's reliability. They addressed issues related to test execution on Windows, particularly with import paths. Furthermore, the user resolved an issue with the escaping of descriptions in the templates, maintaining the correct presentation of the content. They also upgraded the dependencies used by the project, and added a `--verbose` flag, improving the quality of the project.
Contributions:2 releases, 710 reviews, 63 commits in 3 years 2 months
Contributions summary:Jochum primarily contributed to the Flame game engine by implementing and updating features related to the game's core functionalities. They added methods for background color, improved FPS accuracy, and restructured code using mixins. The user also updated documentation for the widgets and added support for SpriteBatch API on the web. Furthermore, they implemented an ImageComposition class with rotation capabilities.
gamegamedevdartgame-developmentflame
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Jochum Van Der Ploeg - Software Engineer at FlutterFlow