Jody Mcadams

Technical Lead at Unity

Corona, California, United States
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Summary

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Rockstar
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Top School
Jody Mcadams is a technical lead at Unity with nearly two decades of game programming experience and a formal background in Real-Time Interactive Simulation from DigiPen. He specializes in high-performance, real-time, data‑oriented systems—shipping work across mobile, console, and VR, including CNN VR for Oculus Rift at Magnopus. Jody combines hands‑on engineering in gameplay, graphics, AI, and DOTS/compute-shader pipelines with proven leadership coaching teams to adopt performant architectures. He’s comfortable bridging technical and creative roles, collaborating closely with designers to turn ideas into polished interactive experiences. Based in Corona, California, he brings both solo-project agility and long-term studio leadership to complex client and product initiatives.
code5 years of coding experience
job14 years of employment as a software developer
bookBachelor's, Real-Time Interactive Simulation, Bachelor's, Real-Time Interactive Simulation at DigiPen Institute of Technology
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Github Skills (2)

unity3d10
unity-dots9

Programming languages (2)

C#Jupyter Notebook

Github contributions (2)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:28 commits, 19 pushes, 6 branches in 11 days
unity3dunitydotsunity-dots
ed-donner/llm_engineering

Mar 2025 - Mar 2025

Repo to accompany my mastering LLM engineering course
Contributions:9 comments, 4 issues in 9 days
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Jody Mcadams - Technical Lead at Unity