Summary
Joé Bissonnette is a seasoned technical lead and game-engine veteran with 11+ years delivering C++ and C# systems across Unity and Unreal, now spearheading technical efforts on Assassin’s Creed at Ubisoft. He combines hands-on engine work—spanning rendering, large open worlds, streaming and simulation—with leadership roles that shaped studio practices as Technical Director at Behaviour and iLLOGIKA. A former educator who ran a collegiate programming and game integration program for nearly a decade, he brings rare pedagogy-driven mentorship and hiring instincts to team development. Joé’s career also includes founding an AR/serious-games studio and shipping diverse projects from console titles for Disney/Nickelodeon to government-grade traceability and responsible gaming systems. Comfortable translating research and market trends into production-ready solutions, he excels at cross-discipline communication and pragmatic technical risk mitigation.
11 years of coding experience
13 years of employment as a software developer
Associate's degree, Video Games Programming and Integration, Associate's degree, Video Games Programming and Integration at Collège Bart
Executive Education | Leadership Program, Executive Education | Leadership Program at HEC Montréal
English, French