Joe Brockhaus is a senior software engineer with over a decade of professional experience and a 20-year background in software, currently building core tools and 24/7 services for Mojang Studios' Minecraft franchise from Redmond. He specializes in cloud-native C#/.NET backend systems, Azure platform engineering, Kubernetes/AKS, and scalable service integration for player safety, moderation, and support workflows. Joe has led small engineering teams to design, ship, and operate customer-facing platforms and automation tooling at Rackspace and Dell, driving migrations between cloud stacks and mentoring peers through trainings and internal knowledge programs. Comfortable across full-stack, serverless, and infrastructure-as-code domains, he pairs practical operational experience (Azure DevOps, Terraform, Helm) with hands-on API and automation work. An engineer who balances customer-facing onboarding and on-call responsibilities, he’s known for turning complex product and safety requirements into reliable, production-grade services.
12 years of coding experience
12 years of employment as a software developer
Computer Science Engineering, Computer Science Engineering at University of Cincinnati
Diploma, Full International Baccalaureate, Diploma, Full International Baccalaureate at Withrow University High School
A PowerShell Module for automating deployment of Runbooks (more later?) from a VSO GIT Repository to an Azure Automation account. Inspired by the Microsoft System Center Automation Team's v1 Sync-VsoGitRunbook
Contributions:21 commits, 24 PRs, 31 pushes in 2 years
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Joe Brockhaus - Senior Software Engineer at Mojang Studios