Summary
Joe Dolan is a multidisciplinary engineer and designer with 12 years of experience specializing in game tools and graphics programming, primarily using C++ and Rust. He has shipped features and tooling for notable indie titles including Risk of Rain, Deadbolt, Uncanny Valley, and Shovel Knight: Pocket Dungeon, where he re-architected core systems and built a suite of debug, testing, and mod-support tools. As a cofounder and lead engineer at Moment he led creation of a performant VR spatial design tool, inventing an intuitive 3D navigation method that avoided teleportation. Comfortable across systems, gameplay, tools, and platform ports (PC and console), he focuses on reducing developer iteration time through automation and runtime diagnostics. Based in New York, he blends creative practice as a musician and artist with rigorous engineering, often building bespoke in-house solutions rather than relying on off-the-shelf frameworks. Though his LinkedIn is out of date, he remains reachable by email for business inquiries.
12 years of coding experience
4 years of employment as a software developer
English, Spanish, French