Joe Fazzino is a Senior Software Engineer with nine years of experience focused on Unity game performance and optimization, now based in Brighton, UK. Credited on five titles while working on Unity's Games Studios team, he helps developers remove performance bottlenecks by deeply understanding target hardware and trade-offs. He champions an "optimization mindset" for both high-fidelity and indie projects, and has presented on the topic internally at Unity and at GDLX 2023. Since early 2023 he has been designing and building original games under his studio Half Frame, aiming to create experiences that are uniquely possible as games. His background spans mobile and XR work at Gravity Sketch and Fluid BSG, giving him a practical cross-platform perspective on performance. Collected experience across studio and tooling roles means he blends hands-on code, profiling, and pragmatic design decisions to deliver smoother player experiences.
9 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Reading
Contributions:3 PRs, 47 pushes, 2 branches in 2 years 6 months
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