Joe Fazzino

Senior Software Engineer at Unity

Brighton, England, United Kingdom
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Summary

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Rockstar
🎓
Top School
Joe Fazzino is a Senior Software Engineer with nine years of experience focused on Unity game performance and optimization, now based in Brighton, UK. Credited on five titles while working on Unity's Games Studios team, he helps developers remove performance bottlenecks by deeply understanding target hardware and trade-offs. He champions an "optimization mindset" for both high-fidelity and indie projects, and has presented on the topic internally at Unity and at GDLX 2023. Since early 2023 he has been designing and building original games under his studio Half Frame, aiming to create experiences that are uniquely possible as games. His background spans mobile and XR work at Gravity Sketch and Fluid BSG, giving him a practical cross-platform perspective on performance. Collected experience across studio and tooling roles means he blends hands-on code, profiling, and pragmatic design decisions to deliver smoother player experiences.
code9 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Reading
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Github Skills (61)

ios10
react-native10
animation10
animated10
gesture10
cross-platform10
cra10
android10
react10
unity-dots10
unity3d10
pinch9
react-native-web9
gestures9
mobile9

Programming languages (9)

C#TypeScriptJavaC++ScalaJavaScriptSveltePython

Github contributions (5)

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Starting point for developing web and cross platform native apps. Built on top of CRA and CRNA.
Contributions:43 commits, 13 PRs, 48 pushes in 1 year 6 months
developingstarting-pointcrareact-nativeplatform-native
joefazz/Fazz.Dev

May 2019 - Dec 2021

Sveltey Blogging
Contributions:3 PRs, 47 pushes, 2 branches in 2 years 6 months
bloggingsveltesveltejssveltekit
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Joe Fazzino - Senior Software Engineer at Unity