Summary
Joe Leung is a software engineer with nine years of hands-on experience building real-time 3D applications, from mobile games with millions of players to interactive airplane maintenance simulators. Currently at Meta and completing an MS in Computer Science at the University of Washington Bothell, he focuses on computer graphics and rendering research, developing a user-programmable ray-tracing framework that runs real-time on Unity without special GPU hardware. He has deep Unity and C# expertise, plus C++ and compute-shader experience, and a track record of adopting TDD and refactoring large simulation codebases. Joe blends product-minded execution (shipping features and engine tooling on hit titles) with academic rigor and open-source practice, having published and open-sourced his research. Based in Seattle, he brings an unusual mix of game-scale performance engineering and practical training-simulation systems knowledge.
9 years of coding experience