Joe Leung

Software Engineer at Meta

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Joe Leung is a software engineer with nine years of hands-on experience building real-time 3D applications, from mobile games with millions of players to interactive airplane maintenance simulators. Currently at Meta and completing an MS in Computer Science at the University of Washington Bothell, he focuses on computer graphics and rendering research, developing a user-programmable ray-tracing framework that runs real-time on Unity without special GPU hardware. He has deep Unity and C# expertise, plus C++ and compute-shader experience, and a track record of adopting TDD and refactoring large simulation codebases. Joe blends product-minded execution (shipping features and engine tooling on hit titles) with academic rigor and open-source practice, having published and open-sourced his research. Based in Seattle, he brings an unusual mix of game-scale performance engineering and practical training-simulation systems knowledge.
code9 years of coding experience
job9 years of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at University of Washington Bothell
bookHong Kong University of Science and Technology (HKUST)
languagesJapanese, Chinese, English
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Github Skills (29)

raymarching9
unity3d8
raytracing8
ray7
location6
relay5
react5
capability5
relay-modern5
reporter4
object-pool4
flutter-plugin4
flutter4
scroll3
dart3

Programming languages (5)

C#JavaC++JavaScriptDart

Github contributions (5)

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A user-programmable ray-tracing framework for Unity using compute shaders
Contributions:118 commits, 92 PRs, 86 pushes in 1 year 2 months
raycompute-shadersshaderstracingray-tracing
Chaeng/Ray-Tracing-in-Unity

Feb 2019 - Apr 2019

Contributions:212 commits, 77 PRs, 89 pushes in 1 month
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Joe Leung - Software Engineer at Meta