Joe Magdalena is a veteran game designer and lead designer with over two decades in the industry, specializing in fast prototyping, scope mastery, and bootstrapping systems and small games. He has shipped live content and systems at top studios including Riot, Niantic, and Blizzard—crafting mechanics for Teamfight Tactics, AR experiences, and dozens of Hearthstone live modes—while now leading design at Redux Games. Comfortable in both large teams and solo projects, he pairs rapid iteration with clear documentation and a knack for finding “fun and weird” variance that keeps players engaged. A lifelong learner and 3D hobbyist, he also builds Blender assets and tools for 3D printing, reflecting an unusual blend of systems design and hands-on creative tooling.
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