Joe Neeman

Software Engineer at Tweag by Modus Create

Austin, Texas, United States
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Summary

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Rockstar
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Top School
Joe Neeman is a software engineer with 20 years of experience blending deep research pedigree and pragmatic systems engineering, currently based in Austin and working at Tweag by Modus Create. Trained as a PhD in Statistics from UC Berkeley and formerly faculty in Europe and the US, he brings a strong theoretical background to practical backend and systems work. He is an active open-source contributor in the Rust ecosystem, with notable contributions to high-profile projects such as the Helix editor, the Cargo package manager, and the Tectonic TeX engine, focusing on async infrastructure, I/O and performance-sensitive refactors. Joe combines low-level systems thinking (persistent data structures, pixel buffers, build system internals) with front-end polish from UI toolkit work, and has a track record of turning research-grade ideas into robust developer tooling. Colleagues can expect a careful, methodical engineer who improves performance and maintainability by refactoring core abstractions rather than piling on features.
code20 years of coding experience
job7 years of employment as a software developer
bookAustralian National University
bookDoctor of Philosophy (PhD), Statistics, Doctor of Philosophy (PhD), Statistics at UC Berkeley
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Stackoverflow

Stats
173reputation
9kreached
0answers
1question
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Github Skills (38)

asynchronous10
dependency-management10
web-widgets10
iteration10
algorithms10
cargo10
text-editor10
package-management10
widgets10
async10
testing10
command-line-interface10
persistent-data10
data-persistence10
user-interface10

Programming languages (14)

C++RustCTeXGoJuliaShellOCaml

Github contributions (5)

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linebender/druid

Mar 2020 - Nov 2022

A data-first Rust-native UI design toolkit.
Role in this project:
userFront-end Developer
Contributions:320 reviews, 98 commits, 215 PRs in 2 years 8 months
Contributions summary:Joe primarily focused on UI improvements and bug fixes within the data-first Rust-native UI design toolkit, Druid. Their contributions include addressing issues related to widget rendering, such as correcting the painting of sliders, progress bars, switch, and other components to ensure they stay within the paint_rects. Further improvements included adding support for the custom cursor. The user also made corrections to the scroll component for improved user experience.
reactrustnative-uirust-nativeui-design
linebender/piet

Jun 2020 - Nov 2022

An abstraction for 2D graphics.
Role in this project:
userBack-end Developer
Contributions:16 reviews, 9 commits, 22 PRs in 2 years 5 months
Contributions summary:Joe primarily contributed to the `piet` project by implementing and improving functionality related to pixel buffer operations. Their work includes adding new functions like `copy_raw_pixels` and `to_image_buf` to the `BitmapTarget` struct, which allow for more direct manipulation and access of pixel data. They deprecated older functions and introduced performance improvements to the existing code base. These modifications also include refactoring and optimization efforts across various backend implementations.
2d-graphics2dopenglabstractiongraphics
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Joe Neeman - Software Engineer at Tweag by Modus Create