Summary
Joe Osborne is an Accessibility Consultant and Unity developer with a decade of experience designing resilient, flexible systems for games and digital therapeutics. He combines a technical MSc in Games with hands-on Unity work across startups and companies—shipping shared game features, automating testing and build pipelines, and contributing to microservice-driven content delivery. Joe specializes in embedding accessibility early in the development lifecycle so it becomes part of design, not an expensive afterthought, and he runs workshops and talks to spread those practices. Comfortable translating between design and engineering, he thrives in cross-disciplinary teams and maintains small tooling projects and prototypes that smooth development workflows. Based in Copenhagen, he brings a curious, detail-oriented approach and a history of tackling inputs as varied as EEG integrations and Flutter clients to better understand real player needs.
10 years of coding experience
4 years of employment as a software developer
Master of Science - MSc, Games (Technology), Master of Science - MSc, Games (Technology) at IT-Universitetet i København
Bachelor of Science (BSc), Computer Games Development, 1st, Bachelor of Science (BSc), Computer Games Development, 1st at University of East London
Norwegian, English, Danish