Summary
Joe Robbins is a senior games engineer with four years of professional experience shaping AAA and mid‑sized titles at Playground Games, Codemasters, and Pixel Toys. Grounded in an academic background in mathematics and an MSc in Video Games Development, he combines strong technical discipline with rapid learning to tackle gameplay systems, tooling, and platform integrations. His career shows steady progression from intern to senior engineer, contributing to VR, data-visualisation tooling, and level-editing frameworks that bridge research and production. Conscientious and audience-focused, he seeks projects that make tangible connections with players and has a portfolio showcasing his practical, production-ready work. An underrated strength is his history of improving cross-platform tooling and UX for complex systems, not just writing gameplay code.
4 years of coding experience
7 years of employment as a software developer
Bachelor of Science (BSc), Mathematics with a Year in Computer Science, Upper Second Class Honours, Bachelor of Science (BSc), Mathematics with a Year in Computer Science, Upper Second Class Honours at University of Birmingham
Master of Science (MSc), Video Games Development, Distinction, Master of Science (MSc), Video Games Development, Distinction at Birmingham City University
Cheslyn Hay Sport and Community High School
English