Joe Thomas is a Senior UI Technical Artist with a decade of game industry experience, currently shaping UI systems at Lucid Games after shipping UI work on Horizon Call of the Mountain for PSVR2. He specialises in building robust, MVVM-style UI architectures in Unreal Engine 5 and has a track record of documenting and porting systems between projects to reduce friction during iteration. Comfortable across C++, C#, Python and engine tools, he pairs hands-on implementation with clear task breakdowns and time estimates that keep multidisciplinary teams aligned. Joe has experience creating tooling that surfaced performance metrics to entire teams and has moved between frontend app work and low-level engine fixes, giving him a rare cross-cutting perspective on UI, tooling, and platform constraints. He thrives on technically challenging work and learning new techniques quickly, often anticipating integration issues from prior cancelled projects and preemptively designing for maintainability.
10 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree Games Software Development, Bachelor’s Degree Games Software Development at Sheffield Hallam University
Music Organizer is my first python application to help organize music into correct folders and manage mp3 tags.
Contributions:4 PRs, 47 pushes, 10 branches in 8 months
pythoncorrectmp3organizepyqt5
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Joe Thomas - Senior UI Technical Artist at Lucid Games Ltd