Joel is a founder and seasoned game technology leader with over 10 years of experience building game engines, developer tools, and AI-driven content platforms. He has held senior technical and CTO roles driving production on titles like 龙门镖局 and 《啪啪三国》 and led architecture work at NVIDIA and GPU teams earlier in his career. Now based in Victoria, BC, he’s building an AI UGC platform/tool chain that reflects his view of games as an artistic service rather than just a product. Joel combines deep engine and GPU expertise with product-facing leadership, often bridging international teams and guiding both technical strategy and artist tooling. An M.S. in Computer Software underpins his practical focus on shipping reliable, creative systems at scale.
10 years of coding experience
16 years of employment as a software developer
M.S., Computer Software, M.S., Computer Software at Zhejiang University of Technology
Contributions:5 commits, 4 pushes, 1 branch in 27 days
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