Joel Cox is a Principal Software Engineer and UI architect with over a decade building large-scale, cross-platform web platforms and UX systems from startups to AAA gaming at Blizzard. He blends hands-on full-stack development with architecture and delivery leadership, having designed enterprise UX libraries, data visualizations for finance, and security-conscious banking apps that saved millions in developer time. An active open-source contributor, Joel has improved core tooling in the Aurelia CLI—refactoring the library/CLI split and adding services that streamlined scaffolding and bundling. Based in Oklahoma City, he pairs a formal engineering education and a background in design and history of ideas to craft pragmatic, user-focused interfaces that follow multiple platform guidelines while inventing his own UI standards.
11 years of coding experience
8 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Hack Reactor
History of Ideas, History of Ideas at Southwestern Baptist Theological Seminary
Engineering Photography, Engineering Photography at University of Central Oklahoma
The Aurelia 1 command line tool. Use the CLI to create projects, scaffold components, and bundle your app for release.
Role in this project:
Full-stack Developer
Contributions:89 commits, 47 PRs, 48 pushes in 1 year 2 months
Contributions summary:Joel primarily contributed to the Aurelia CLI, demonstrating a focus on both the command-line interface and the underlying library. They refactored code, separated the library from the CLI tool, and added features such as a prompting service and a spawn-promise service. These contributions included improvements to the bundle and generate commands, showcasing involvement in the core functionality of the Aurelia CLI.
Contributions:8 commits, 3 PRs, 5 pushes in 1 year 10 months
cli-optionsgulpflagsoptionsterminal
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Joel Cox - Principal Software Engineer at TaEthni OÜ