Summary
Joel Eckert is a Senior Systems Designer with nine years of game industry experience building systems, content, and live-service features for titles at ArenaNet, ForeVR Games, and Electronic Arts. He specializes in simulation-based systems, MMO open-world content, scripted quest and dialogue logic, and level/world editing (Unreal), taking designs from concept through implementation and live support. Joel has led and mentored design teams, written detailed feature specs, and owned complex tutorial and state-based systems across shipped products like Sims 4 and Guild Wars 2. His background spans QA, technical scripting, and networking fundamentals—starting in IT on a 4.77 MHz XT—which gives him a pragmatic, tools-first approach to design and debugging. Colleagues rely on him to bridge design intent and engineering reality while tuning gameplay for social and market trends.
9 years of coding experience
12 years of employment as a software developer
Computer Networking, Computer Networking at Cisco Networking Academy
DeVry University
Chester High School