Joel Janisse is a Narrative Director with 10 years in the games industry, currently shaping story and branching-dialogue systems on major Ubisoft titles including Assassin's Creed: Shadows and Valhalla. He combines an MFA in Creative Writing with hands-on game design and production experience to craft non-linear narratives and in-house narrative tools that support large-scale, interactive worlds. Joel has progressed from scriptwriting on cinematic experiences like BEYOND: TWO SOULS to leading narrative teams across multiple Assassin's Creed releases, balancing creative vision with technical implementation. Based in Singapore, he also tinkers with multimedia electronics and creative hobbies, bringing a maker’s curiosity to narrative prototyping and tooling.
10 years of coding experience
6 years of employment as a software developer
Master of Fine Arts (MFA) Creative Writing, Master of Fine Arts (MFA) Creative Writing at The University of British Columbia
Bachelor of Arts (BA) Sociology and Creative Writing, Bachelor of Arts (BA) Sociology and Creative Writing at University of Windsor
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